Unseen Stories
Reveals the hidden histories embedded in public space, inviting people to slow down and notice the world around them.
CATEGORIES
Assistive Interaction
CATEGORIES
Spatial Narrative
AR Experience
Physical Computing
TOOLS
Unity Three.js ElevenLabs Arduino
TEAM
Individual Work
CLIENT
Thesis
TIME
Sep 2025 - May 2026
MENTOR
Johnson (jT) Tang Federico Villa Nga Nguyen
Problem
You arrive. You take a photo. And then… you leave. Strawberry Fields holds decades of collective memory, yet most visitors experience it only briefly. Not because they don't care, but because the space has no way to invite you in. What if interaction design could change that?
Problem
You arrive. You take a photo. And then… you leave. Strawberry Fields holds decades of collective memory, yet most visitors experience it only briefly. Not because they don't care, but because the space has no way to invite you in. What if interaction design could change that?
Problem
You arrive. You take a photo. And then… you leave. Strawberry Fields holds decades of collective memory, yet most visitors experience it only briefly. Not because they don't care, but because the space has no way to invite you in. What if interaction design could change that?
Solution
Unseen Stories transforms a passive backdrop into an active invitation. Through two site-specific interactions, a vintage phone and a viewfinder, along with a take-home keepsake, it gives the space a voice, inviting people to slow down, notice, and feel more connected to the world around them.
Solution
Unseen Stories transforms a passive backdrop into an active invitation. Through two site-specific interactions, a vintage phone and a viewfinder, along with a take-home keepsake, it gives the space a voice, inviting people to slow down, notice, and feel more connected to the world around them.
Solution
Unseen Stories transforms a passive backdrop into an active invitation. Through two site-specific interactions, a vintage phone and a viewfinder, along with a take-home keepsake, it gives the space a voice, inviting people to slow down, notice, and feel more connected to the world around them.
"I love traveling, visiting museums and theaters, and experiencing immersive environments.
I love stories—and exploring the world through my senses.
Listening. Looking. Touching.
Two years ago, I moved to New York for the first time. Everywhere I went, I found a city full of stories. Yet most people simply walked past them.
That made me wonder:What if there was something that could make you pause, catch your attention, even just for a minute?"
“I love traveling, visiting museums and theaters, and experiencing immersive environments.
I love stories—and exploring the world through my senses.
Listening. Looking. Touching.
Two years ago, I moved to New York for the first time. Everywhere I went, I found a city full of stories. Yet most people simply walked past them.
That made me wonder:What if there was something that could make you pause, catch your attention, even just for a minute?”
Yinyin Zhou
User Research
Three Interactive Moments
Call, Witness, and Keepsake

More works

Thank you for viewing my work
Let’s build something meaningful
©Yinyin Zhou 2026. All rights reserved.
Created by Yinyin Zhou

Thank you for viewing my work
Let’s build something meaningful
©Yinyin Zhou 2026. All rights reserved.
Created by Yinyin Zhou

Thank you for viewing my work
Let’s build something meaningful
©Yinyin Zhou 2026. All rights reserved.
Created by Yinyin Zhou


